23 MAR 2011 by ideonexus
Video Games are Work Made Fun
As you all know, games are about choices. Sid Meier famously defined games as "a series of interesting choices." And choice is the most fundamental expression of Will. How can an activity motivated by decisions, striving, goals and competition, a deliberate concentration of the force of Will, be used to transcend Will itself? You might as well try to smother a flame with oxygen. Game designers are taught that the ideal player experience is something called flow. Flow is that magical stat...Possibly the most convincing argument that video games are not art.